Im a very experienced artist and i find this idea amzing. Me and my friend CedricExi developed a similiar idea but for time reasons we never started it. c code.
Im in for enviromentdesign and 3d-art, tho i dont actually create animations and characters, but guess. I have solutions for that too. You can watch my WIP portfolio here: I would join if you had people for position blueprints and c. So if you guys get someone for that so we have a secure process in actual gameplaycontent then call me back here:3. Im a very experienced artist and i find this idea amzing. Me and my friend CedricExi developed a similiar idea but for time reasons we never started it.
c code. Im in for leveldesign and 3d-art, tho i dont actually create animations and characters, but guess. I have solutions for that too. You can watch my WIP portfolio here: I would join if you had people for position blueprints and c. So if you guys get someone for that so we have a secure process in actual gameplaycontent then call me back here:3Thank you, we will definetly contact you as soon as a Blueprinter is willing to be involved! Hey, yeah i can only say, if you have a position open for her, add her. She wanted to do that kind of project, but i don't really have time right now to start it (got my own projects + university and other upcoming stuff).
She's a really good artist and a fun person to be around. If you run into problems, i could help for a small amount of coins. I'm a networking BP and C dev. But i sadly don't have the time to join you completely.
Wish you good luck with the project. Would love to see a HideAndSeek Game with Mod Support (Marketplace) in the UE4.
Hey, yeah i can only say, if you have a position open for her, add her. She wanted to do that kind of project, but i don't really have time right now to start it (got my own projects + university and other upcoming stuff). She's a really good artist and a fun person to be around. If you run into problems, i could help for a small amount of coins. I'm a networking BP and C dev. But i sadly don't have the time to join you completely. Wish you good luck with the project.
Would love to see a HideAndSeek Game with Mod Support (Marketplace) in the UE4.Thanks your support though, it's good to know the project is interesting not only to us! If you know any BP/C dev who may be willing to join us, we'd say a big thanks for advising the project to them Also, we'll definetly contact you, if out future developer is less involved in networking, and we're stucked. I was quite interested to see your thread.
Im an old school CoD Mapper/Modder as well I built a few maps for the Competitive scene run by CyberGamer as well as built one of the Promod Versions for BlackOps. Hide and Seek in CoD4 was and still is loads of fun.
Im currently building a Marketplace asset that draws straws from the Call of Duty GameTypes and general Shooter GameTypes purely in Blueprint. As an avid fan of the Hide and Seek Mod for CoD i would like to offer my assistance. You can catch me on Skype, Unreal Slackers, Email or the Forums if you would like to talk more. MENTION=159286iCore./MENTION Oh yeah you're the one don't like put the source code public and only use server side mod, and then others needed to create the same from nothing in open warfare.Actually I don't know what relation does that have to this thread, but my HNS mod is public, and is available for everyone, including the source of the script files.
And I also had to make everything from nothing, so I don't really see the problem with private mods. However, I'd rather not change the topic of this thread. Ahh I see you are starting this back up from a couple of months ago. We made really good progress on our Prop Hunt based game, all the base mechanics are down with multiplayer supported. The collision for the props is still and issue, manage to bypass it temporarily with an array or 2 which carries details for the collision capsule and change it when you change the prop it still isn't perfect and there is still no way around this unless you write your own C movement component for a pawn class as opposed to character.
If I get a chance I will try and make a video of our last implementation which is the game mechanics pretty much complete just needs a lot of polishing.